This project was created for my Master’s in Game Art, inspired by the visual style of Assassin’s Creed: Shadows. It combines environments, props, and storytelling elements to explore both realism and atmosphere.
The workflow included Maya for modeling, ZBrush for sculpting, Substance 3D Painter for texturing, and Unreal Engine 5 for rendering. The project showcases my approach to composition, materials, and world-building.
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Level Walkthrough